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Archive for the ‘SWTOR’ Category

I love being able to keep a certain look for my smuggler in Star Wars The Old Republic, but have the chance to update my stats as I gain levels. Khaalo has been wearing the same Han Solo like vest and collared shirt for most of her adventures so far.

Han Solo character look

Han Soloesque

Recently, I got a new modable item in a random chest. Oh the conundrum, oh the decision. Do I wear the new one, which is a completely different look, but still a classic roguish one from Star Wars, or do I keep the trusty standby? Now I have two items to keep updated with mods and carry around, so I can switch them as the mood strikes me.  Evil modable outfits!

Cape look

Lando-suave

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I’m used to getting stowaways from playing KOTOR, but generally they hide in secret cabinets and my food mysteriously disappears. Having someone lurking in my med bay who refuses to speak is a bit odd. Who is this strange passenger? Is my freighter haunted?

Smuggler Med Bay

That isn't a carbonite man

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Freighter

She ain't pretty, but she's Mine!

I’ve been posting images of characters, but I’ve neglected to post the most important character of all to a smuggler, her ship. I think I’ll call her Betrayer’s Bane and hope she lives up to her name.

ship view

Damsel in Distress or Trap? I have a bad feeling about this!

I love that you get rested XP while on board. I find it interesting that interactions while on board ship (via holocam or in person) can gain or lose affection points from every follower on board. I suspect that my ship droid is trying to starve the crew (reducing caloric intake of the rations?!).

Seems that Corso has found the on board bar in my briefing room.

briefing room

Corso seems to have made himself at home at the bar

Bowdaar spends a good deal of time at the workbench, poor overworked Cybertech genius.

cargo hold

So who IS that mysterious Carbonite Man?

I really hope I get to keep the Carbonite Man in my cargo hold, although the severed head has got to go!

cargo hold

Does the severed head look annoyed to you too?

I will be adding to the views as I take a few more shots of my wandering home.

holocom

Somehow I expect this thing will only give me bad news

captains cabin

So, anyone else wonder if the Captain's cabin will see some action later?

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Star Wars The Old Republic, Republic Seal

For The Republic!

‘Twas the night before TOR Launch, and all through our houses
Our computers were whirring, we were clicking our mouses

Our companions were nestled all tight in our ships
While visions of starscapes streamed by in fast blips

With my smuggler in her kerchief, husband’s soldier with his gun
We had just settled down for some early access fun

When what to our wondering eyes did appear
But a massive server list, for the game of the year

Khaalo

Merry TORmas to all, May The Force Burn Bright!

With a wise Jedi council, And an Empire returned
Choose your side join your cause, for the temple has burned

At the heart of the launch day, Command Center it’s named
The developers wonder, see them all play our game!

With the launch beards a bristle, brand new tattoos burned bright
They could see from the hot seat, all the servers take flight

On The Fatman, The Harbinger, on Shien, Bondar Crystal
Now on East coast and West Coast we add Kathol and Light
To the top of the list, to the top of the Queue
Start up your own saga as your story takes flight

And the Makers exclaim, as they watch through the night
Happy Gaming to All, May the Force Burn So Bright!

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The good:

The Good The Bad and the Ugly cartoon poster

Can you hear the theme song in your head? I can.

Star Wars: The Old Republic is really playable right out of the gate. It is highly complex, running a lot of terrain and NPCs and cinematics, and doing it quite well. Lag has been very low and the longest Q time I’ve had was only 10 minutes. I am enjoying the two characters I’ve started playing quite a bit. Everyone I’ve played with so far has been having a lot of fun, with very few complaints, and no one seems worried about the long term viability of the game. Several of the game systems are fabulous, especially the map system. Considering the number of people playing, I’ve felt very little frustration over game resources and very little competition over quest goals. When I want to talk to an NPC it is smooth and easy to do. The group conversations have also been very fun, and the holo-com option is a real convenience when playing with a partner.

The bad:

I’d forgotten how time-consuming an MMO can be. I’ve stayed up too late and neglected a lot of real world things the past few days. Hopefully I’ll get to a point of balance after the initial new game rush. There are also still some glitches in the game, enough that they are pretty hard to ignore. They are quality of life and graphical rather than real gameplay or fun killers. Considering the number of systems running, it isn’t surprising. But it is a daunting list of little fixes that will take developer time away from new content. The UI still has a lot of maturing to do, but I’m also used to playing a game that had years of updates and fixes under its belt. However, I’m also used to playing a game that was highly UI customization friendly right of of the gate, so I have high expectations. People also need to be aware that if they run group content with strangers, there are no controls in place to keep those strangers from rolling need and winning gear that they can’t use. Be careful who you trust with your shiny blue or orange boss loots.

The ugly:

Guild support hasn’t gone very smoothly so far. My, albeit limited, experience has been that early-access pre-launch of guilds hasn’t gone as described. Until I logged in as the guild leader of our guild, fortunately I got in on day 1 of early access, no one else in our guild was given the option to join the guild. I’m sure that has caused all kinds of grief if it happened to everyone. On a good note, turning the guild over to our actual GL once she got her early access was very easy. The guild interface is very buggy and minimal. It doesn’t refresh the list to show everyone online, the show offline option doesn’t work right either, and the details window only works right intermittently. There is no guild bank at launch, which still astonishes me. I know it isn’t an easy thing to implement, but other games should have proven how important having one is. If they eventually give us a guild capital ship, I just may forgive them this brief period of guild support growing pains. However, I really hope some fixes are coming soon.

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Smuggler Character Portrait

Captain Khaalo

I can’t talk a lot about my character without giving away spoilers of her story. Soon everyone will have their own tales of adventure, but for now I won’t go into the details. I avoided as many of the spoilers as I could where the Smuggler was concerned. I didn’t beta test one so I could come into the story fresh. It has been a blast so far. I was one of the lucky ones to get into early access on day one. While I had to work for part of the day, my husband and I (he is playing a solider) managed to level up to 11th level and make it off the starting world.

I did play a solider up through Coruscant in the beta, so I knew a few of the side quests and some of the background of Ord Mantell. I had made a few decisions about how I was going to handle a few of the side quests differently as my smuggler. There is a particular NPC scum who just had to go, no matter how many dark side points it gave me. No regrets on that one, but I’ll admit my solider took a strong dislike to him in the beta test. This game is so awesome in how engaging the interactions are with the story, quests, NPCs, and bad guys. Shooting separatists isn’t a chore, its a duty or target practice, depending on your point of view. Quest givers and goals aren’t faceless walls of text and that makes such a major difference.

Yana Mei portrait

Padawan Yana Mei

The smuggler is my character subject to the spousal leveling contract, so I’ve started a Jedi Consular to play on my own. I played through that story through 5th level in beta, but I should still get plenty of new quests and story to try with her. Initial leveling is actually pretty fast. You aren’t distracted by anything but the story and some of the side quests, unless you were one of those people who just had to visit the fleet at 1st level to start crafting. Me, I’m going to pace myself. I don’t want to even look at the Galactic Trade Network (had to stop myself from calling it the auction house!) for several weeks yet.

This will be short, just a quick introduction to the characters that will be absorbing the majority of my free time, and quite a bit of time I should be spending dusting or vacuuming, for the next long while.

Back to having fun!

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Anticipation is palpable, people are twitchy, guild server tweets are starting to show up, new game excitement is running wild!

Really hoping our new MMO home will be a blast. Considering the nod to Mass Effect, how could you not love a server name of The Harbinger?!

The Harbinger Server

Killer Bunnies have a new MMO home!

Edit: Apparently, we’re actually named after a ship from actual Star Wars lore. Check it yo: The Harbinger

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Soldier ship exterior

This baby can also transport you

On Facebook today, SWTOR announced that they will be releasing a new music track each day until launch. Today is The Mandalorian Blockade. You really should give it a listen. Some of it will sound familiar, we’ve heard portions of the score in various game videos.

I love music, and the background music can make or break a game. It transports you, helps with emotional cues, adds tension, heroism, humor, sadness, and more. Happily, the music in SWTOR delivers. I’ve heard many people say that movies like Conan the Barbarian, without their epic soundtracks, would never have done as well. I fully believe them.

I will definitely be checking The Old Republic’s Youtube channel each day to listen to these.

Edit: Today’s is eerie. Korriban, The Homeworld

Today’s is a bit of cantina, dance music, funk. Yesterday’s Jawa

Not sure I want to see a Wookiee dance to this one today. Average Brown Wookiee

I think I prefer the stirring themes to the cantina music so far. today Ord Mantell, The Battleground

Nal Hutta sounds appropriately dangerous, with a bit of “waddling” Nal Hutta The Glorious Jewel

Tython sounds mysterious and whimsical, Tython The Wellspring

This one needed more stormy sizzling sounds to really hit the planet for me, but still good Dromund Kaas, The Seat of Power

I suppose the melancholy in this one is for the destruction, Coruscant, The Capital

Not much to say about this one: Do the Holos Show Up on the Bill?

Ok, this one is kind of playful and the alien language makes it feel more Star Wars to me than some of the other funky cantina music: Kayfoundo Naweea (Hungry Eyes)

A lot more vocals in this one, I really like the music with the deep voiced Star Wars “chant” Balmorra, The Forge

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Coruscant from Orbit is Gorgeous

Coruscant from Orbit is Gorgeous

I know one of my big goals from this weekend’s large scale beta test was to get far enough along in my story to get my class ship. My soldier got her ship, after a class story quest chain arc, at level 15. The story arc was fun. There were plenty of side quest options happening in the same place as story quests, but after a while I let them gather so I could beeline through to get the ship.

Then I spent the rest of the night, and stayed up later than I should have, walking through the ship, seeing all the little details, and trying out space combat. After some fun escort and destruction runs, I spent more time looking at ship upgrades and adding what I could to my ship. Your first escort mission has a ship upgrade component as a reward, to introduce you to the concept of enhancing your ship. The first one is free, as they say. I anticipate many fun hours spent in the space combat game, and many large credit outlays, upgrading my ship’s inventory slots.

Ship options tab

That lower right slot is my goal to fill

Your ship has its own tab, kind of like a pet, but unlike most pets, you can buy armor and weapon and missile upgrades. I LIKE missiles, so I want to add a larger magazine and… you can see where this is going. I am very glad I got far enough along to try out upgrades and combat missions and really fall in love with my BT-7 Thunderclap.

I was surprised at how much XP was gained from doing the ship combat missions. It may have been beefed up for the beta, but I expect it will remain a sizable chunk to encourage people to try out the missions. The ship missions aren’t very complex, your control of your ship is pretty limited so don’t expect a combat game that requires a pricey joystick to manage. I like them for what they are, a nice diversion from the usual game, with some rewards specific to beefing up the mini game and customization options to make your ship feel more like your own.

I haven’t researched it, but I really hope that I get the option to give my ship a name. Kaalo’s Ship is just too bland. It needs to be something like Avenger or Hunter or Serenity (well, that name has been taken, but you get my drift).

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(Warning: This has turned into a pretty long rant fest. The thoughts and ideas have been rolling around in my brain for a while. Blizzcon announcements and a recent Twitter conversation with @Thephauxden shook them loose to run amok on my blog.)

WoW Character

One of my WoW mains

The first MMO I ever played was World of Warcraft. My husband had already won the battle to get me to play PC games with Baldur’s Gate and Neverwinter Nights. Those had become old and I hadn’t replaced them with the many other games he was playing, most of which were FPS. The lure of having a game to play online together, along with several of our friends talking about how fun it was, got me to try it. I didn’t look back for several years, only dabbling briefly in other MMOs like LoTRO. When he would take some time away from WoW to play some single player titles, I stuck with my trusty MMO.

That all changed early this year when I could no longer say it was worth my time or my money. It wasn’t easy to walk away from my remaining guild mates or my responsibilities as an officer or the things we’d worked really hard to accomplish, but walk away my husband and I did. Several of our friends from the guild left at about the same time. Happily we’ve stayed in touch with at least a few of them. I still miss many of the people we left behind and regret abandoning them, but they know how to find us and we’ll always welcome them in new games. Still, it wasn’t my idea of how things should have ended.

In the early days of WoW, we hung out with our real life friends and took our time leveling characters. We didn’t push to get them to max level until we all joined a “casual” raiding guild. We finally had a compelling reason to max out a character and had an absolute blast in Karazhan. We’d just started in on those pesky trolls when Burning Crusade came out and we left raiding behind for a while. Life was good, we had goals, we had reasons to get characters to max levels, we had some interesting new things to run them through. Our pace of leveling may have been a bit slower than others, but we eventually caught up and started in on the BC end game.

Things went a bit south as things often do in guilds. The guild with RL friends went through a couple of names and a couple of configurations with sporadic dungeon running and raiding in between. We discovered that our attitude toward casual versus the attitude of our GL toward casual never quite meshed when it came to having alts. When we got sidelined several times from raids, we started doing some PUG raiding. Turned out that our definition of casual really didn’t match our GL’s when it came to running with another guild and when we got the Us or Them talk, we picked Them.  It was one of the best decisions we’ve ever made.

The new guild was one of those great combinations of a casual guild that still managed to do really well. People excelled as if it were a hard core guild, but without a lot of the attitude and drama associated with that kind of competitive atmosphere. We weren’t aiming for server firsts, we didn’t have a nemesis, we weren’t trying to be the first in rankings on our server, we were just trying to have fun and figure out the fights so we could down bosses. Raids were organized well and sign ups were handled fairly and loot was distributed objectively with a minimum of fuss. Wrath of the Lich King hit and we had our glory days, often showing up pretty high in the server ranks despite our casual mandate. We had a blast and the people in the guild were a lot of fun to raid with. Best of all, they were altaholics like us, so we had multiple characters getting to see raid content.

With pugging for 25 man raids and having an alt-friendly atmosphere, plus several 10 man groups running, we also met a lot of really great players in other guilds. Many of them were in the really high-stress, hard-core raiding guilds, but wanted a change of pace, so they put their alts into our guild and just had fun with us. We got to benefit from their experience and they got to laugh a little bit. People got all the raiding they wanted and we could spend the time gearing up many different alts within some of the easier raids, giving people the chance to change up roles for some of our runs. Our more progression-oriented people got to focus on hard mode content, giving them a few new challenges to strive for.  The next expansion took too long to be ready, and we were really itching for the new content.

Funny death shot glitch

Did he have to toss me quite that hard?

Killing the Lich King had gotten boring and Flame Leviathan was a snore by the time Cataclysm was released, and we were all really ready for some new content. People were a bit burned out and enthusiasm had waned. We were struggling to get our usual 25 man group to all show up, the flakes were getting more flaky than usual, and the 25 man raid became a pain to organize. Then we heard that raid lockouts were changing with the new expansion. We had to make some painful decisions about the size of raids the guild would support, and it was decided to drop the 25 man raid for a while. That was the beginning of the bleed out. Cata kind of hit us like a flaming brick wall.

The guild leveling system was introduced, and those wonderful alts from other guilds ended up having to say goodbye as they got their mandate to have any and all game time go toward advancing their own guild. We couldn’t run 10 man raids to learn fights, gear up and progress, then support the slower 25 man raids that kept our guild together and gave us all the chance to raid. We had to start picking and choosing who could raid and who had to sit out.

guild fishing trip in WoW

10000 fish but we found a way

Pugging started to get grim. Dungeons were tense. The path to raid ready gear was grindy and not alt friendly at all. Without all of our well-geared alts and none of our allied guild options, we lost the flexibility we needed to fill crucial support roles. We had to tell people they couldn’t raid because their gear wasn’t up to snuff. We had to organize guild fishing events for gods sake, just to get the perks we needed to support raid equipment. I had to watch a bobber and click a mouse for HOURS to stay competitive.

The laid back people from our WOTLK raids who were never quite as dedicated as others, but still a lot of fun, started to really negatively impact our ability to progress. Our members in Australia and New Zealand with lag issues started causing wipes. Frustration was building as we couldn’t get past the nit-picky mechanics of certain fights. Our kills shots became less frequent and people’s sense of accomplishment at boss kills turned into a sense of relief that we could finally progress. Some guild members started thinking mean thoughts over whether everyone was being dedicated enough. Some couldn’t handle a game making them think and act that way and left. Others had families and kids and couldn’t dedicate the time needed to get raid ready in the brave new world of Cata and had to quit outright. There was no middle ground, there was no flexibility. People stopped logging in. A few of them left for hard core guilds. Instead of letting us decide how hard core or casual we were going to be, Cataclysm tried to force us to become a hard core guild, and it took the joy out of our experience.

I don’t care how beautiful the scenery will be in the next expansion. I don’t care how many new pets and dungeons they will introduce. I don’t care that there will be a new class to play. I don’t care how beautiful the music will be. I don’t even care that I can’t tell if the bears are supposed to be deadly serious, or Panda Fu-ish. I’m not tempted to play, not because I’m mocking their ideas, but because they didn’t learn their lessons yet. I know that the path to getting the new pets will be soul-crushing repetition. I will only get the shiny new toys if I do daily quests over and over again for months.

WoW doesn’t know how to be a game that supports both casual and hard core players anymore. Pandaria is all window dressing. Rather than being a game that really hurts you if you stand in fire longer than you should, it has become a game that ruthlessly murders you and then all of your friends if you sneeze while standing in fire. I’m a pretty dedicated gamer and I play for many hours a week. I can’t even imagine how frustrating things were and will be for people who can only play a few hours a week. I can’t blame many of our old guild members who lost their incentive to play when they had to budget how much time they could spend in the game.

WoW’s end game has become a prison of booze hauling, reputation whoring, pygmy whacking, ore grinding, weed picking hell. Maybe a bit dramatic there, but not far off the mark. The game had me jousting with annoying and buggy mount mechanics and even though I really hated it, I did it over and over again. When whacking pygmies and blowing up “Natzis” loses its fun, and even the concept of becoming a giant ball of flame rolling over hundreds of screaming crazed gnomes feels like a chore, you know you are wearing the demon dancing shoes while the devil fiddles and laughs.

Have they changed the guild leveling and achievements system to support guild alliances and smaller guilds? No. Have they changed the raid lockout system to let people raid both 10 and 25 mans in the same week? No. Have they put some sanity into the reputation grind and stopped making it into a job? No. Has anything they’ve announced been more than shiny new fluff that will be consumed in 5 levels for max characters and then put them right back to the same old faction grind? No. Do I think that the game has changed enough that our guild members who left can come back and play on their terms but still feel like they can succeed? No. Are they giving people a full 10 levels of content before they are right back to the end game grindfest? No. Will I pay them to force-feed a certain play style down my throat for my own good whether I like it or not? No.

You have no idea how relieved I am to know that the next MMO I will play has fantastic voice acting and storytelling. I am so ready for a lot of great RP in my MMO! But even if I didn’t have SWTOR to play when WoW’s next expansion comes out, I wouldn’t go back. It would take some really fundamental shifts in the game to make me test the waters again, and I just don’t think the developers have figured out where they went wrong with players like me. I don’t believe that they even care that they lost players like me.

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